Won-Jong Lee
I am a principal GPU architect at AMD. Before joining AMD, I was a research scientist at Advanced Rendering Technology (ART) Team in Intel, where I am working on graphics research. I worked also on ray tracing, advanced computer graphics, real-time rendering, reconfigurable processors, and mobile GPUs at Samsung Advanced Institute of Technology (SAIT) as a principal research scientist. I also led an R&D team that was developing a new ray tracing GPU system at SAIT.
I received a Ph.D. and MS in computer science at Yonsei University, where I researched graphics architecture, simulation framework, and parallel rendering on GPU clusters. While studying computer science, I also worked on scientific volume visualization during my internship at National Institute of Advanced Industrial Science and Technology (AIST). I received a BS in computer science and engineering at Inha University, where my interests were real-time graphics and computer architecture.
My primary research interests are ray tracing, real-time rendering, global illumination, and machine learning.
News
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June. 2023: My SGRT ray tracing paper was selected as the 3rd place of Test-of-Time Award at HPG 2023.
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Sep. 2022: I joined AMD as a principal GPU architect. Wish me good luck!
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Sep. 2020: Our short paper on a lazy build of BVH for ray tracing got accepted from SIGGRAPH Asia 2020.
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Sep. 2019: Our short paper on a new programming model got accepted from SIGGRAPH Asia 2019.
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Sep. 2017: I joined Intel and will keep doing graphics research.
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Aug. 2015: I presented our hardware multithreading paper at HPG 2015 in L.A.
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Feb. 2014: I gave a talk on architecture for mobile ray tracing at scalable graphics/geometry lab in KAIST.
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Jul. 2013: I participated to a SIGGRAPH 2013 course on ray tracing.
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Jul. 2013: I presented our ray tracing hardware paper at HPG 2013 in Anaheim, it is the first full paper of our work.
Talks & Papers
Note that some of these papers might carry certain copyright restrictions of the respective conference, journal, or organization that has published the original article.
2020
"Lazy Build of Acceleration Structures with Traversal Shaders"
Won-Jong Lee and Gabor Liktor
ACM SIGGRAPH Asia 2020, Technical Communication, Article No. 11, pp. 1-4.
2019
"Flexible Ray Traversal with an Extended Programming Model"
Won-Jong Lee, Gabor Liktor, and Karthik Vaidyanathan
ACM SIGGRAPH Asia 2019, Technical Brief, pp. 17-20.
2017
"Fast Stereoscopic Rendering on Mobile Ray Tracing GPU for Virtual Reality Applications,"
Won-Jong Lee, Seok Joong Hwang, Youngsam Shin, Jeong-Joon Yoo, and Soojung Ryu,
IEEE International Conference on Consumer Electronics (ICCE) 2017, pp. 355-357
"Accelerating Vector Graphics on Low-End Device,"
Jeong-Joon Yoo, Sundeep Krishnadasan, Youngsam Shin, Won-Jong Lee, and Soojung Ryu,
IEEE International Conference on Consumer Electronics (ICCE) 2017, pp. 180-181
"Towards an Efficient Data Transfer on Mobile Device: A Case Study on Ray-Tracing,"
Youngsam Shin, Won-Jong Lee, Jeong-Joon Yoo, and Soojung Ryu,
IEEE International Conference on Consumer Electronics (ICCE) 2017, pp. 358-359
2016
"Adaptive Multi-Rate Ray Sampling on Mobile Ray Tracing GPU,"
Won-Jong Lee, Seok Joong Hwang, Youngsam Shin, Soojung Ryu and Insung Ihm,
ACM SIGGRAPH ASIA 2016, Symposium on Mobile Graphics and Interactive Applications (MGIA), Article No. 3
"Tile Binning and Rendering for Resolution Independent Graphics,"
Jeong-Joon Yoo, Jaedon Lee, Won-Jong Lee, and Soojung Ryu
IEEE International Conference on Consumer Electronics (ICCE) 2016, pp. 71-72.
"PerfEPI: Parallel Performance Estimation with Effective Progress Index,"
Youngsam Shin, Won-Jong Lee, Seok Joong Hwang, and Soojung Ryu
IEEE International Conference on Consumer Electronics (ICCE) 2016, pp. 29-30.
2015
"Tile-based Path Rendering for Mobile Devices,"
Jeong-Joon Yoo, Jaedon Lee, Sundeep Krishnadasan, Won-Jong Lee,
John Brothers, and Soojung Ryu
ACM SIGGRAPH ASIA 2015, Symposium on Mobile Graphics and Interactive Applications
(MGIA), Article No. 5.
"Latency Tolerance Techniques for Real-time Ray Tracing on Mobile Computing Platform,"
Youngsam Shin, Seok Joong Hwang, Jaedon Lee, Won-Jong Lee, and Soojung Ryu
ACM SIGGRAPH ASIA 2015, Symposium on Mobile Graphics and Interactive Applications
(MGIA), Article No. 1.
"A Mobile Ray Tracing Engine with Hybrid Number Representation,"
Seok Joong Hwang, Jaedon Lee, Youngsam Shin, Won-Jong Lee, and Soojung Ryu
ACM SIGGRAPH ASIA 2015, Symposium on Mobile Graphics and Interactive Applications
(MGIA), Article No. 3.
"An Efficient Hybrid Ray Tracing and Rasterizer Architecture for Mobile GPU,"
Won-Jong Lee, Seok Joong Hwang, Youngsam Shin, Jeong-Joon Yoo, and Soojung Ryu
ACM SIGGRAPH ASIA 2015, Symposium on Mobile Graphics and Interactive Applications
(MGIA), Article No. 2
"Reorder Buffer: An Energy-Efficient Multithreading Architecture for Hardware MIMD Ray
Traversal,"
Won-Jong Lee, Youngsam Shin, Seok Joong Hwang, Seok Kang, Jeong-Joon Yoo, and Soojung Ryu
ACM High-Performance Graphics, 2015, Aug. pp.21-32.
2014
"HART: A Hybrid Architecture for Ray Tracing Animated Scenes,"
Jae-Ho Nah, Jin-Woo Kim, Junho Park, Won-Jong Lee, Jeong-Soo Park, Seok-Yoon Jung,
Woo-Chan Park, Dinesh Manocha, and Tack-Don Han
IEEE Transactions on Visualization and Computer Graphics, Nov., 2014.
"An Energy Efficient Hardware Multithreading Scheme for Mobile Ray Tracing,"
Won-Jong Lee, Youngsam Shin, Jaedon Lee, Seok Joong Hwang, Soojung Ryu, Jeongwook Kim
ACM SIGGRAPH ASIA 2014, Symposium on Mobile Graphics and Interactive Applications
(MGIA), article no. 1,
"Shading Language Compiler Implementation for a Mobile Ray Tracing Accelerator,"
Seok Joong Hwang, Ankur Deshwal, Won-Jong Lee, Youngsam Shin, Jaedon Lee,
Donghoon Yoo, and Soojung Ryu,
ACM SIGGRAPH ASIA 2014, Symposium on Mobile Graphics and Interactive Applications
(MGIA), article no. 2
"Two-AABB Traversal Architecture for Real-time Mobile Ray Tracing,"
Jaedon Lee, Won-Jong Lee, Youngsam Shin, Seok Joong Hwang, Soojung Ryu, Jeongwook Kim,
ACM SIGGRAPH ASIA 2014, Symposium on Mobile Graphics and Interactive Applications
(MGIA), article no. 14
"Full-Stream Architecture for Ray Tracing with Efficient Data Transmission,,"
Youngsam Shin, Jaedon Lee, Won-Jong Lee, Soojung Ryu, Jeongwook Kim,
International Symposium on Circuits and Systems (ISCAS), pp. 2165-2168, June, 2014
2013
"Real-Time Ray Tracing on Coarse-grained Reconfigurable Processor,"
Jaedon Lee, Youngsam Shin, Won-Jong Lee, Soojung Ryu, Jeongwook Kim,
International Conference on Field-Programmable Technology (ICFPT), pp. 192-197, Dec., 2013
"Real-Time Ray Tracing on Future Mobile Computing Platform,"
Won-Jong Lee, Youngsam Shin, Jaedon Lee, Shi-Hwa Lee, Soojung Ryu, Jeongwook Kim
ACM SIGGRAPH ASIA 2013, Symposium on Mobile Graphics and Interactive Applications
(MGIA), article no. 56, November. 2013
"Energy Efficient Data Transmission for Ray Tracing on Mobile Computing Platform"
Youngsam Shin, Won-Jong Lee, Jaedon Lee, Shi-Hwa Lee, Soojung Ryu, Jeongwook Kim
ACM SIGGRAPH ASIA 2013, Symposium on Mobile Graphics and Interactive Applications
(MGIA), article no. 64, November. 2013
"Ray Tracing is the Future and Ever will be..,"
Alexander Keller, Ingo Wald, Tero Karras, Samuli Laine, Jacco Bikker, Christiaan Gribble,
Won-Jong Lee, and James A. McCombe
ACM SIGGRAPH 2013, Courses, article no. 9, July. 2013.
"SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing,"
Won-Jong Lee, Youngsam Shin, Jaedon Lee, Jin-Woo Kim, Jae-Ho Nah, Seok-Yoon Jung,
Shi-Hwa Lee, Hyun-Sang Park, and Tack-Don Han
ACM High Performance Graphics (HPG) 2013, pp. 109-119, July. 2013.
"A Novel Mobile GPU Architecture based on Ray Tracing,"
Won-Jong Lee, Youngsam Shin, Jaedon Lee, Jin-Woo Kim, Jae-Ho Nah, Hyun-Sang Park,
Seok-Yoon Jung, and Shi-Hwa Lee
IEEE International Conference on Consumer Electronics, pp. 21-22, Jan. 2013.
2012
"Parallel Pipelined Traversal Unit for Hardware Accelerated Ray Tracing,"
Jin-Woo Kim, Won-Jong Lee, Min-Woo Lee, Tack-Don Han
ACM SIGGRAPH Asia 2012, Posters, Nov. 2012.
"SGRT: A Scalable GPU Mobile Architecture based on Ray Tracing",
Won-Jong Lee, Shi-Hwa Lee, Jae-Ho Nah, Jin-Woo Kim, Youngsam Shin, Jaedon Lee
and Seok-Yoon Jung
ACM SIGGRAPH 2012, Talks & Posters, Aug. 2012.
"An Effective Task Scheduling Scheme for Multicore Tile-based Rendering GPU"
Won-Jong Lee, Seok-Yoon Jung, and Shi-Hwa Lee
HPG 2012, ACM Conference on High-Performance Graphics, June. 2012.
"Compact Alpha-Texture Compression Unit for Mobile GPU"
Jeong-Ae Park, Won-Jong Lee, Sang-Oak Woo, Seok-Yoon Jung, and Shi-Hwa Lee
HPG 2012, ACM Conference on High-Performance Graphics, June. 2012.
"Adaptvie Restart for Stackless BVH Traversal"
Jaedon Lee, Won-Jong Lee, Youngsam Shin, Seung-Won Lee, and Shi-Hwa Lee
HPG 2012, ACM Conference on High-Performance Graphics, June. 2012.
2011
"A Scalable GPU Architecture based on Dynamically Embedded Reconfigurable Processor"
Won-Jong Lee, Sang-Oak Woo, Kwon-Teak Kwon, Sung-Jin Son, Kyung-June Min,
Choong-Hoon Lee, Kyung-Ja Jang, Chan-Min Park, Seok-Yoon Jung, and Shi-Hwa Lee,
HPG 2011: ACM Conference on High-Performance Graphics, Aug. 2011.
2009
"Selective and Adaptive Supersampling for Real-Time Ray Tracing,"
Bongjun Jin, Insung Ihm, Byungjoon Chang, Chanmin Park, Won-Jong Lee and Seokyoon Jung,
HPG 2009: ACM Conference on High-Performance Graphics, pp. 117-125, Aug. 2009.
2008
"An Effective Load Balancing Scheme for 3D Texture-based Sort-Last Parallel Volume
Rendering on GPU Clusters,"
Won-Jong Lee, Vason P. Srini, Woo-Chan Park, Shigeru Muraki and Tack-Don Han,
IEICE Transactions on Information and Systems, Vol. E91-D, No.3, pp.846-856, Mar. 2008.
2007
"An Effective Bump Mapping Hardware Architecture Using Polar Coordinate System,"
Seung-Gi Lee, Woo-Chan Park, Won-Jong Lee, Sung-Bong Yang and Tack-Don Han,
Journal of Information Science and Engineering, Vol. 23, No.2, pp.569-588, Mar. 2007.
"Simulation and Development Environments for Mobile 3D Graphics Architecture,"
Won-Jong Lee, Woo-Chan Park, Vason P. Srini and Tack-Don Han,
IEE Proceedings Computers & Digital Techniques, 2007, 1, (5), pp. 501-507.
2006
"Data Fusion Applied on Autonomous Ground Vehicles,"
Emanuel Taropa, Vason P. Srini, Won-Jong Lee and Tack-Don Han,
IEEE International Conference on Advanced Communication Technology 2006, pp. 744-749,
Feb. 2006.
"A Processor Architecture with Effective Memory System for Sort-last Parallel Rendering,"
Woo-Chan Park, Duk-Ki Yoon, Kil-Whan Lee, Il-San Kim, Kyung-Soo Kim, Won-Jong Lee,
Tack-Don Han and Sung-Bong Yang,
ARCS 2006: Architecture of Computing Systems (LNCS), Vol. 3894, pp. 160-175, Mar. 2006.
2005
"Adaptive and Scalable Load Balancing Scheme for Sort-Last Parallel Volume Rendering on
GPU Clusters"
Won-Jong Lee, Vason P. Srini and Tack-Don Han,
IEEE International Workshop on Volume Graphics 2005, Posters, Jun. 2005.
2004
"A Bandwidth Reduction Scheme for 3D Texture-Based Volume Rendering on Commodity
Graphics Hardware"
Won-Jong Lee, Woo-Chan Park, Jung-Woo Kim, Tack-Don Han, Sung-Bong Yang
and Francis Neelamkavil,
ICCSA 2004: International Conference on Computational Science and Its Applications,
Vol. 3044, pp 741-750, May 2004.
2003
"An Effective Hardware Architecture for Bump Mapping Using Angular Operation"
Seung-Gi Lee, Woo-Chan Park, Won-Jong Lee, Tack-Don Han and Sung-Bong Yang,
ACM SIGGRAPH/Eurographics Workshop on Graphics Hardware 2003, pp. 68-75, Jul. 2003.
"EmDavid: an Embedded 3D Graphic Acceletator for Mobile Devices,"
Cheol-Ho Jeong, Woo-Chan Park, Jong-Chul Jeong, Hyun-Jae Woo, Kil-Whan Lee,
Won-Jong Lee, Il-San Kim, Seung-Gi Lee, Jae-Hyun Kim, Tack-Don Han and Moon-Key Lee,
Cool Chips VI: IEEE International Symposium on Low-Power and High-Speed Chips, pp. 72, Apr. 2003.
2002
"A New Bandwidth Reduction Method for Distributed Rendering Systems,"
Won-Jong Lee, Hyung-Rae Kim, Woo-Chan Park, Jung-Woo Kim, Tack-Don Han
and Sung-Bong Yang,
EurAsia-ICT 2002: Information and Communication Technology (LNCS), Vol. 2510, pp 387-394,
Oct. 2002.
2001
"A High Performance of 3D Graphics Rasterizer with Effective Memory Structure,"
Woo-Chan Park, Kil-Whan Lee, Seung-Gi Lee, Moon-Hee Choi, Won-Jong Lee, Cheol Ho Jeong,
Byung-Uck Kim, Woo-Nam Jeong, Il-San Kim, Won-Ho Chun, Won-Suk Kim, Sung-Bong Yang,
Moon-Key Lee, Shin-Dug Kim and Tack-Don Han,
Cool Chips IV: IEEE International Symposium on Low-Power and High-Speed Chips,
pp. 97-108, Apr. 2001.
2000
"The Design of the Perspective Texture Mapping for 3D Computer Graphics in Rasterizer
Merged Frame Buffer Technology,"
Seung-Gi Lee, Woo-Chan Park, Won-Jong Lee, Woo-Nam Jung, and Tack-Don Han,
AP-ASIC 2000: IEEE Asia-Pacific Conference on ASICs, pp. 219-222, Aug. 2000.
Thesis
Yonsei University, 2006.